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After many restarts I managed to defeat the boss, tho I mostly "cheesed" it with dodging instead of parry as I am really bad with soulslikes :pain:

But overall really impressive game for a jam. I liked fighting otomos. Most I stealth killed from the back, so a little cheezing, but it allowed my skill issue to proceed further. The long range attack was a little pain as I could never predict when that would happen and when they would choose to chase me instead. But that's on my reaction time as well.

Boss was of course hard and that's good. I had a Willem Dafoe Lookup meme on my face when I defeated her first time and she gone to second bar :D

I liked level design a lot, there were multiple paths to try, each had enemies so it felt like a "as designed" route. And it enabled stealth killing otomos. They could have Hearing Signal and Damage Signal plugged in, but that would make it crazy hard for me, so I don't complain.

From a little bit confusing things, at first I misunderstood the green particle effect on parry as form of healing. But I guess it's CCs fault for being green o7

From what I would add is some form of "strong attack", like holding the LMB to charge it but being stunned for the duration (so need to cancel the channel and only after that enable doding etc.)

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Thanks for playing. I mean dodge bosses attacks not intended but dodge is there so you used the tool that I gave you, good job. And parry would be less soulslike and dodging is more :)

You probably the first who actually used stealth kills. People usually just run past all enemies, lol. I tried design levels for player to able to sneak through most part. I will tell you secret. Some Otomos have broken AI for some reason so they will never chase you. 

I want to add more skills. But there was no time. So no charged  attack or some other special skills :(