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(+1)

Hello! Here's my feedback and a recording session of my playtest:

What was the most frustrating moment in what you experienced?

- Unfortunately I think it was the controls. It would be nice to be able to control the particle more.

What was your favorite part of the game?

- I liked the sound effects and it was very obvious when I was going out of bounds/touching something that was bad. It was also neat seeing a game based on particle physics (my husband is a particle physicist!) 

Was there anything you wanted to do, but the game didn’t let you?

- Yeah I really would have liked to have a better degree of control, even if I could control the direction while keeping everything else the same that would have felt a lot better I think. Though I have a feeling that goes against a lot of what you're trying to do. Not sure if there's a happy middle ground somewhere.

If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?

- Just like my previous points, some better degree of control somehow would have gone a long way.

What would you say you were doing in the game?

- Collecting balls/points like pacman while being a little particle. 

How would you describe the game to friends and family?

- Pacman but with particles.

(+1)

Yep, the desire for more control seems to be the number one piece of feedback so you're not alone on that! That's cool about your husband! Maybe he'd enjoy the game more, haha. I'm more into electro-optics (lasers/cameras) so the actual particle physics concepts it's based on is relatively low level (1st/2nd year of a Physics degree).
Thanks for the playtest as well, looks like you relied on pressing to switch between modes a lot, which can make it harder to control. Other feedback has mentioned that the scrolling isn't very sensitive, which makes the change in random variations very hard to notice. But thanks for trying it out!