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Thank you for playing and going through the instructions! I know the game does not explain itself too well atm, a proper tutorial is in the works.

I do not plan on adding unit XP-based levelling, partly for scope reasons, and partly because I want to try something different. Units will gain additional abilities only from the gear they pick up which I hope will allow more build flexibility and experimentation for the player. Do you think a lack of XP bar may be a turn-off for rpg/roguelike players?

(+1)

You're welcome! I think as long as there's some kind of progression people shouldn't mind too much - and if you have that covered via gear I think that should work. As you say it's more the experimentation and having new 'toys' to play with that I personally care about with levelling up.