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I really like the idea of a reverse Jump King with Downwell elements. I think the thing that makes this feel bad when you make a mistake is the delay before you die and the delay before your attack actually connects. Because of this, you're essentially playing through the death animation, but you can still attack and move, so it looks like you made it, then you die. The attack should register immediately to help with this. I do feel like hitting a wall sideways shouldn't kill you, only hitting your head or landing on a block. With adjustments to the hitbox and the attack delay, I think it would be a really fun game to play. Good job!

hiya thanks for playing!

Yeah, the attack delay is something I wanted to have, it was 5 frames before I cut it down to 4. The thing is this was mostly inspired by jumpking instead of downwell. In jumpking you learn how long to press space to adjust your jump, here you learn when to press space if you're already at a certain point of acceleration.

I'll adjust the death trigger so it'll be instant, the death animation was something we added last minute.

the hitbox is something that we'll need to test a lot more of, the game was mostly testing levels and how long it'll take to clear it. I guess we need a lot more casual gamers to test it to make an easy mode hitbox(?). Since this was tested for hours just to the point that people can clear it.