Congrats on making your first game! The design of the robotic character is fun, and I like the little bit of heft they have when they jump. You integrated a lot of platforming classics, like wall-jumps and shifting the gravity, and I found them...actually kind of challenging which makes this game a bit of a precision platformer! Finding the right balance between difficult and impossible in the eyes of the player is tricky. The "robot breaks things under it" idea is quite original and I wonder if there's ways to integrate that into puzzles in a platformer: maybe the player's weight breaks some platforms after a time, causing them to be quick on their feet? Nice work!