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(+1)

Wow... that was truly an amazing experience. I honestly was a bit scared at first because it kind of looked like an horror game, but it ended up being fine haha.

Honestly, the camera flash really is an incredible feature, and I am really impressed that you managed to do that, along with all of the other stuff, within the duration of the jam. Amazing work!

Also a little thing, at the beginning of the game, I tried to jump but couldn't, so I assumed there was no jump in the game. Which made me struggle a bit at the end when I needed to get the vinyl, I walked around the whole thing before figuring out I could jump and grab it lmao. Maybe I missed a dialogue that explained it?

Nevertheless, that is an amazing entry, I love it! 🔥🔥

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Hey, thanks so much for playing my game :)

The camera flash feature was so annoying to implement lol... everything ended up being a massive bodge but it all sortof somehow held together! I agree, I think its the coolest bit. In hindsight, making a simpler game that just focuses on that mechanic would've been a bit more fun to make probably.

Yeah I agree that the game design isn't that intuitive. That was actually the 1st level I made for the game, and then I added other rooms that felt like they should go before it. Then it was near the deadline and I was like "okay this doesn't really fit or make sense anymore, but I may as well throw it in somewhere". But I think a big learning point for me in this jam is that just because something works doesn't mean it has to be included; its okay to remove things if they don't fit into the bigger picture. The idea was that you picked up some springs on the table (that you were "repurposing" as jump boots) in order to gain the ability to jump.

And yeah with horror in general I like to aim for a more eerie / suspenseful vibe, I get scared very easily so I don't really like jumpscares. Once again thanks so much for the feedback!