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(+1)

This game is dripping with atmosphere and great ideas. Reminds me of "Scanner Sombre" with the camera mechanics. I mean that in the most complementary way possible, this is an awesome game and very impressive for your first Godot Wild Jam submission! 

The jump scares were very effective! I'm not sure if you're preloading all of the 'enemies' when you enter a scene or if you are spawning them as the player hits specific triggers. But I would recommend preloading them into the scene and then activating them as the user hits those triggers. That way you can minimize performance hick-ups on web and make the jump scares really impactful

I sincerely hope you choose to pursue this project further. I'll be recommending this game to my friends to try out!

(+1)

Hey, thanks for the feedback! Scanner Sombre looks really cool, I'm definitely gonna check it out!

As for preloading, I was using a bodged method by having a parent enemy controller which has the enemies as its children. On ready, it paused all its children, and then when I needed to activate them, the enemy controller would unpause its children. I'm now realising that this probably pauses the child nodes before any of there init or ready functions are called, meaning that these all run when I activate them, causing the lag. Or maybe its something else. Either way I should definitely use a different method next time!

If I do pursue the project more, I would probably make 1 small and detailed level, and try to come up with some more interesting puzzles using the camera (as I felt I didn't really do that with this demo).

Thanks once again :)

(+1)

I originally played your game on a Firefox browser, but retested your game on Chrome and it ran smoother! So it could be partially caused by a difference in browsers. In either case, I appreciate the in-depth explanation, as it helps me out when I want to implement enemy controllers in future projects! 

I disagree with your camera comment. I think it added a lot of spooky-ness to the game. Only being able to see a small sliver of what's in front of you really increased my fear of the unknown! Again, awesome submission!