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Omg, the light beam glitch looks awesome! This is also the same guy that stole an older build, but this time he uplpaded it to his GJ account. I don't mind tho, he gave credits this time, which is great.

I think I should make another separate build that includes all z-fighting and lighting glitches, because I still prefer the non-buggy version.

I also noticed there's a Sad Satan Clean (with TE 2.1) copy available on the internet, but it's for sale on Amazon for 1$ (called Sad Satan [Download]) but Amazon won't let me get it bc it's only available in the US (I think)... Pretty shitty and scummy...

Thanks fot noticing me!

I also prefer the non glitchy Version but a Version that replicates the OG Z-Fighting and Lighting glitches 1-1 that would be sick not gonna lie.

ZkloperZ just plastered Z-fighting everywhere, just looks awful and doesn´t even replicate the Original Look.

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Yeah, I know that, I also saw he modified some lights to make them more intense... Idk why but I mean It's his own version so...


I was thinking about making a more accurate version, bringing back all z fighting, but it would be so much work and a little bit pointless, so idk what will I do... I might just add the light beam on level 1...

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After studying it all day long, I've decided not to implement the yellow light nor the z-fighting because z fighting would be more difficult to replicate than it seems, for example, level 6 room floor on OHC's video it's so horribly made it is even difficult to comprehend... As for the yellow light in ZKLoper's build, there's actually 2 lights flickering, while on OHC's original version it's just 1 light. Why is this an issue? Because those light intensity are different and they flicker different, so it's basically "fixing" a problem just to bring up another new one.


That said, you can still grab level 1 light from this build and put it on your own one, the original properties por the corridor lights are: Range: 10 Intensity: 2 (so you can bring back original light intensity)

I did try to add mentioned fixes to Zklopers Build  but failed... Skybox broke, Lighting broke, Level load broke, Compilation broke 

Ah I just hate Terror Engine...

I also noticed that you only need one lightsource for the yellow beam glitch, the second Lightsource that hovers above the Spawnpoint can be deleted without any Problems. 

It´s completly unnecessary...  But to be honest I won´t bother anymore, you are right this shit isn´t worth the hazzle.

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Nah  you're good  but yeah, I agree with that—it's an absolute waste of time given how flawless the current version already is. Anyway, I’m not sure how your levels could have gotten corrupted. I mean, if you play them through "Terror Engine" they might look "corrupt," but if you play them with the Sad Satan standalone .exe, the levels should look correctly. You can always start playing from the level you want if you rename it "1" (both .story and .level files). The standalone.exe always starts from the level named "1".

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Update: ZKLoper updated his build, he made the light beam more accurate and fixed the light intensity.

Sigh, I know I said I wouldn´t bother... but I still had to do it. i got the yellow beams to work in the special build. 

yeah had some Issues resulting from my own Stupidity,...

And not just Level 1, Level 2 as well...

No i didn´t copy the Zkloperz Levels for this, I just used them as a pointer. Because his Verison has some Mistakes that your Build doesn´t have, for example the narrow Hallway in Level 1 is still a bit to bright even after he fixed it in his Update. There are also Lightsources missing...

I will also upload this improved Version to Archive.org, I think I will call it "DEFINITIVE EDITION".

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My recomendation: find the lightsource from ZKLoper's build, then screenshot the properties, now open level1 from your build and just add a lightsource and copy the properties from the screenshot. Same for level 2/3.

Here is something funny:  It is actually really easy to do this yellow beam. I really couldn´t stop laughing after realizing how easy... 

All you need to do is replace the Spotlight with an Area Lightsource, that´s it... Yes no kidding. You can use the exact same Properties as with the Spotlight lighsource, your Settings are much more accurate than ZKlopers. 

So yes I did make Screenshots, but from your Revisited Version instead!!! Terror Engine is also not heavy so you could also just simply run it two or more Times...

I think my yellow beam looks even better than Zklopers with your awesome Settings applied to it instead, check it out from my Archive.org page, download Sad Satan ¶H☺ (Obscure Horror Corner DEFINITIVE EDITION).zip from here: https://archive.org/details/game_20250111_202501

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Cool! I'll check it out!

This Zkloperz guy has uploaded Terror Engine 2.1 to his Gamejolt page. Just want you to know.

Have no clue if this is legit... or if it even works, but I see no Reason to not believe it... yet. He would be really stupid when he uploaded something malicious.

This is the Link: https://gamejolt.com/games/terror-engine-reborn-2-1/1047175