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Just had a thought that the gameplay loop might be more compelling if the game was broken up into days and you can only buy ingredients between days, so if you run out of stock then you have to improvise, avoiding the order or substituting poison.

That is a really cool idea, we had not thought about that. In the future we are planning to expand upon this game because we think it has good bones. So thank you for the advice, we will take that into consideration! :D