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What do you mean with Apple silicon exactly? MacOS is already supported.

(2 edits)

M4 instead of intel? Am I doing something wrong because I think I followed the steps correctly but whenever I hit play it doesnt even reach _init before it throws godot out of play mode (no errors or warnings). I have a script setup to set the path and call play on ready.

Macos support for arm was implemented first, it’s only since recent that there’s intel support. Knowing MacOS you might have to go to the libraries in the Gdextension folder and give permission to run them. Else you can run Godot through the terminal with the --verbose flag and open your project as that will give more information of what’s going wrong.

(+1)

I figured it out! All my samples just happened to be opus or av01. Found a h264 and it worked just fine. Great plugin!