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(1 edit)

Powerpoint for the art! Wow nice. All in all it felt like a mini golf game should, and works best when the annoying power-ups are used as part of the strategy. I think having them be a built in, rather than collected might help make the player not avoid picking them up? Then again, it was a satisfying puzzle when I realized how to beat the third level (I think?) by running into each powerup in a way that resulted in the white ball being placed in a perfect spot to continue. Figuring out how to deal with challenging powerups can be interesting, but the interruptions to the gameplay every time a pickup happens slows things down in a way that makes it a bit frustrating. Nice job though!