A brilliant way to use dithering to make compelling horror experiences.
Awesome work on the lighting of the game and well done using the camera flash to use as a gameplay tool. Very ingenious.
It's a bit short but a satisfying experience.
Well done.
Thanks so much! I think in part the game feels short because there isn't much substance or detail to each level... maybe if I added in some more detailing and dialogue / puzzles to each room it would feel a little more alive and players would have more of a reason to look around? Then the game might feel longer. Or of course I could just add in more levels.
Thanks for the feedback :)