This game is very polished, but I found some of the buttons to be unintuitive. I didn't even realize speed and strength had buttons until I reread the controls. I also encountered an oddity where the box would get stuck to the edges of the hold and made the level practically impossible. I like the resource management aspect, but I feel it could be pushed further. Maybe having each button drain power per use. I could feel the basis of this, but the current power loss system almost felt time based rather than use based. overall, very good!
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Sup! Thanks for feedback! Power loss system is actually indeed time based except jump action which is use based. That is because it wouldn't make sense for speed action that lets you move so it has to be time based to avoid infinite energy. Same with strenght. But yeah, you got a point, current system is a bit shallow. Anyways, thanks for playing! Apreciate that, really :)