A very striking, attractive and polished art style and aesthetic with the promise of also doubling as a good Bmup?
Well, it's an unkept promise but I appreciate the effort.
Unfortunately I genuinely couldn't finish the demo because of two main compounding reasons.
1-The performance, as I found out through queenfaith's video was supposed to be much better, the gameplay was significantly slowed and probably contributed to the feeling of the combat being tanky and sluggish, though didn't comprise it fully.
2-The combat was sluggish, the enemies were repetitive, tanky, numerous and worst of all, completely defenseless.
The enemies could not reply to the player in any meaningful way and wore out whatever novel countertactics quite quickly, which I'd theorize was picked up on, hence the fact they are spammed literally everywhere.
This is also partially not just because the enemies don't have any meaningful tactics or abilities against the player, who themselves is quite overequipped.
I do mean overequipped, while the grab and parry functions were left unattended (the former is useless against most enemies, the latter is useless because it does mostly nothing against enemies), the sliding kept all the enemies stunlocked, which meant most of the gameplay, whenever I wasn't trying to find the elusive fun way to beat the enemies, was just spamming control.
Overall I think this game could complete the package of what it's got going for it and could become way more fun with tweaks to the combat, enemies, and level design (all the levels are either horizontal corridors or vertical corridors, the latter which is less fun).