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(+1)

Overall, really nice project! Great theme and visuals, and very satisfying to play!
I'm not a huge puzzle game player, but that being said, I made it ... I think pretty far into the game, so that's saying something!
My "nice to have" improvements would be:
- A slight UI change to indicate which flower is next on the list after you successfully get one. I know the check marks are at the top, and it's always the same, but for the after yellow I always had to double check which one was next by looking at the top of the screen.
- It was _slightly_ confusing that when a flower is only one move away that it gets larger, when you weren't actively going for that flower, if that makes sense. There was one level where 2 of the flowers (blue and green) were only 1 away from the start, and that was slightly confusing as to why they were larger (this is a SUPER nitpick, I recognize)
- Music was a good fit for the game, but did get repetitive toward the end of my session. Just need another track or two.
- Hint system worked well once I figured out what it was telling me. Might want to remind the player that the hint system exists if they make X amount of moves without progressing.
- Finally, It took me a really long time to realize that every puzzle/level required that every blank square be filled by a Wyrm/worm. Not sure why it took me so long, but it did shift my thinking once I realized it. Maybe there is a way to ... just tell the player that somehow (or maybe I'm just slow/a puzzle player would pick up on this right away).

Overall well done! I'll post my playtest in your project on the discord.