Thoughts on the game: in the end, having a delay on the pogo is just not a fun mechanic. If you want to make it similar to jump king make it so that you can hold space and you swing on release, and if you hold space longer you pogo further or something, and design levels around that instead of making purely timing based. The current design of the mechanic just doesn't really make sense since it's clearly arbitrary and only there to make the game artificially hard instead of introducing any interesting decision making (you need to do the exact same thing as you would with no delay, just slightly earlier). Imagine if jump king, in order to make it harder, made it so that instead of jumping when you released space, it would continue charging for a short period of time for no reason. That's how it feels right now, and it just isn't good.