Thank you for the very in-depth posts, first of all.
- "Collision issues/invisible walls in the first dungeon in the upper right area around the Leather Gloves chest"
Thank you for bringing this to my attention: that dungeon was recently changed, and I must have forgotten to change the regions that restrict player access. I will address that immediately.
- When learning new abilities at the barracks the text still refers to the players as "Harold"
- I saw that too, I will also fix that immediately.
- "When on the crafting menu choosing between food, potions, etc.., the 'esc' key doesn't back out but instead acts like the 'enter' key"
I'm aware of this, it's the default keys of RPG Maker: it is annoying and I will look into changing it.
- "Entering/Exiting areas is inconsistent. For instance. the main town I can enter and leave by just walking over the entrance/exit, but the barracks requires interacting (that is, hitting the interact button) with the door to both enter and exit, and the graveyard can be entered by walking over the tile, but can only be exited by interacting with the exit."
I am aware of this. I would like to make this more consistent in the future, but its not a high priority at the moment.
- "When moving to different sections of the overworld, I often appear a few tiles into the next section rather than right at the edge. Also, there's a tile south of the barrack that will act like you're trying to leave the area when you're facing east or west rather than south."
- I am aware of that, leaving the barracks placed the player one tile south of where I intended it to: I have fixed this and it will be applied in the new patch. Moving further into the map is intentional though: as its' currently programmed, transference between maps occurs when the player steps on a tile on the edge of the map, so if you were to transfer to another map and wanted to go back to the previous map you would have to move off the tile and then back on to the map. I understand it is a bit visually jarring, but (as far as I understand) it's the easiest way to program transferring maps and changing this is not a priority for me at the moment.
-"Not sure if 'Optimize' equipment is working correctly; when I tried it, it gave my main character the staff instead of a sword, and simply didn't equip the leg-guards."
Optimize doesn't work correctly and is a feature I do not intend on keeping in the game: it is a holdover from a plugin pack I haven't removed yet because it's low priority (though will happen) it simply won't work properly in this game. Optimize works very well in games with vertical progression, as one piece of gear will be strictly better than another. As this game has a horizontal progression system that prioritizes situational gearsets, optimize will only work properly in situations where the player has no gear in the slots
- "I had some issues early on with ally-targeting abilities defaulting to targeting the enemy or not allowing me to target certain allies, but I got them work in later battles, so it's possible the issue was on my end."
Yes, I am aware of that and have fixed it: it will be live in the next patch.
- "While moving from area to area within the tunnel, I was occasionally still getting messages about dropping off rocks/dirt even though I'd finished that part of the quest."
This I am not aware of and I will have to investigate further: thank you for bringing it to my attention.
- "When you find the girls outside the bar, Rose is unresponsive?"
Yes, she currently has no dialogue. I can add some dialogue for her and a question mark above Emma to highlight you're meant to talk to her and not Rose.
- "While fishing, it doesn't seem like I can interrupt the AFK prematurely?"
You can interrupt the AFK at any point. You have to hold the OK button for a second: this is mentioned in the text box preceding AFK fishing.
Thank you very much for the highly-detailed feedback! If you'd like to join the Discord, I have a link here. https://discord.gg/EGhyBmfF