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(+1)

I liked it, the art is really great with the only issue being inconsistent pixel sizes and blurred ingredient sprites, too bad there is no audio, a simple sound effect for collecting items would've been really nice even if it was just that.
The potion making is quite interesting as i enjoy alchemy related stuff, but it has a few issues like no feedback when selecting an ingredient or the UI displaying the wrong amount of ingredients.
The skill tree is also cool and i really liked the hidden perks after chaining some paths, but the cursor size upgrades could use some visual feedback.
And the shop was nice in the beginning but after a few upgrades it becomes quite redundant.

Overall i enjoyed the game, i'm just sad i couldn't unlock all the upgrades before the game ended😭

(+1)

Thanks for the feedback!

Music and SFX are definitely at the top of the to-do list if we decide to keep working on it :D 

Completely agree on the issues with the potion making, its also something we really wanted to fix but ran out of time, as you do in a game jam.

The cursor size is a bug, it should get bigger visually as well but doesn't and I didn't have time to fix it x)

Agreed on the shop becoming quickly redundant, we brainstormed ways to keep it relevant but ran out of time so we couldn't try any of them. I was considering something like special deals were you can get upgrade materials cheaply or something, not sure what would have worked best.

Hahah happy to hear that! The ending was maybe a bit too easy to reach, it was added at the last minute so we didnt have time to playtest it ^^