Great job team! I really enjoyed this game, it took a few rounds, but got the hang of it!
I think my favorite thing about this game is it requires the player to have this risk/reward mentality, because you don't want your cart to become overly heavy or you could lose control and drop your items. This design made me treat it more cautiously and more like a puzzle game instead of a high action/speed game. Which was an interesting juxtaposition. I like how the levels go up in difficulty and strategy as you progressed. First one is teaching you the game, everything kinda sticks together in an order. Second level everything is mixed so you have less control on what goes in your cart. Third level... LOL. Most of the items feeling (weights) felt pretty solid to me and made sense.
I liked how each level had little easter egg bonus items to pick up. That was cool!
Control of the cart and food felt good on controller, but I didn't really like the binds for turning on keyboard. I also encountered a bug on the second level a few times that ended my run on lap three where I would get Ham and it didn't spawn on the map for me. I pretty sure I looked everywhere. But after another attempt I was able to pass it.
Art really conveyed most items. I think the only item I got confused from a sprite perspective was the chicken(?) and eggs vs potatoes. Other than that was easy to tell what things were! I liked all the little effects for checkout and the money signs spreading on checkout.
Sound FX were great and gave good user feedback for when you could trigger "smashing" a shelf, checking out etc. Music was great as well.
Really enjoyed playing this one y'all!