Fun little arcade game—I agree that having some kind of mechanic that'd allow the player to refill their bombs after using them all up (maybe a timer that refills them slowly after the player runs out?) would have helped keep me going. Right now there's not much incentive to do anything other than throw yourself into an enemy after you run out of 'em since you can't refill 'em.
Viewing post in Pragmatic Bomb jam comments
Yeah! I mean I think it was clear how to get more bombs when you already had them, but then if you didn't knock out enough enemies to get more and you ran out... well the game didn't end but you couldn't make any progress either. Another approach here could be to game over the player when they run out of zero bombs and don't succeed in producing more bombs on their last throw.