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(+1)

Hi, the idea is good and I like the implementation. The only thing I’m not sure about is whether it’s the right decision to let the player place enemies themselves, because then nothing stops them from just stacking turrets in one specific area and spawning demons only there. In that case, it becomes hard to motivate the player to defend the base from all sides.

Thanks for the comment! I designed it so placing enemies in the same spot over time would become a drawback by creating a permanent debuff in that area and adding a spawner unit that keeps spawning enemies, but I couldn’t finish it in time.