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(+1)

You said the experiment "apparently not" worked, but I have to strongly disagree—I think you succeeded!

The game is genuinely fun, largely due to the tight mechanics and pacing. The overall polish—SFX, art, UI, and level design—is incredibly high. It feels very intense and exciting!

A few notes for improvement:

Since English isn't my first language, the opening text scrolled a bit too fast for me to keep up.

Unfortunately, I hit a bug in the Desktop version where I got stuck in an infinite retry loop, so I couldn't finish the game.

Despite the bug, the part I played was excellent. The 130 hours you spent definitely paid off in the game feel!

You must know that from the bottom of my heart, I really appreciate this comment.
I drove myself into a doom spiral in the last two days of the jam with how little work I had gotten done and just about gave up when there were twelve hours left. 

This project took over my life for the 130 hours in which I made it and I am not joking. There was so much effort that was put into it, but in the end I was so disappointed with myself and what I had created with a span of FIFTEEN DAYS even. That's a lot of time and I spent it all on superficial things like UI... knowing that all that effort didn't pay off just broke something and to this day I have been very unmotivated to dev anything.


Until right now. Until I read this comment.

Thank you. Genuinely. This comment made me cry. I don't care about this not doing badly anymore, I am glad at the very least I had at least one person enjoy it truly because of the gameplay and not just the flashy visuals.

I will try my best to improve from this point on. Once again, genuinely, thank you.