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(1 edit)

This is so good! You guys knocked it out of the park with the presentation on this one, I was just staring at some of these scenes in awe at how you did it. I love meta shit like this, and the shifts between art styles are really well done. Dynamic difficulty is a great addition too, especially for a jam. I did encounter a bug where the movement tutorial popup stayed on screen during the entire shooter section, though honestly it totally fits the game's vibe and I genuinely thought it was intentional lol. The ice movement is also a tad wonky, my character would sometimes stop on them on landing before suddenly moving like a second later; again, I can't really tell if that's the point or not. Either way, great job with this, I'm very impressed!

(5 edits) (+1)

Hi! Actually, I recently discovered the hint bug myself during a replay. It occurs if you accidentally activate several hint triggers in a row — it didn’t appear during testing. Thank you for your kind review!

(1 edit) (+1)

The ice was kept the same as for player 2 so there would be some consistency in the controls, and so it would feel like the game is evolving — as if you’re still playing the same character, but after an update.