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I love a satirical rant. It felt surprisingly coherent to me to be honest. The early gameplay didn't feel like I had much control or power in the matter, which felt very on point for what you're trying to convey. I really enjoyed the idea of being an OP late-game God that didn't give a F# about the world by the end, but I found it difficult to get to that fantasy. I see the other commenters feel similarly, and I agree that balance is a key issue. If you continue with it post-jam, or for when you build your next jam game, I'd highly recommend getting as much external player feedback into your brain as possible, and building ways to get it into your design cycle. For me it meant releasing early and building in public. For you it could be different, even just hassling a few friends to play it every few days.

Thanks for the feedback! I agree that this game was definitely poorly balanced, and my playtester pool was too small. Regarding the fantasy of being an OP superpower that could do whatever they wanted... I didn't want to glorify being a dictator, especially when there isn't even the option of being a beneficial dictator like in the Tropico series. Since this game is satire, I feel like being able to crack down on your population without worrying about outrage after you win (losing disables all actions) strikes an acceptable balance. Thanks again!