Cool little game! The movement felt pretty solid overall, there were a couple tight jumps, but nothing too unforgiving. I liked the "good" path "bad" path idea or at least it seemed thats what was going on. I did murder a few people on one round half way through cause I ran out of time and was forced to go on the bad path, I did die on that run so it was a bit of a shame that it kept those people dead. A proper checkpoint system that remembers the actions that changed since your last death could have helped there, but I was happy there was at least one checkpoint towards the end, cause I did end up dying on the spike jump down area. Great work though!