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I think the idea could definitely have a lot of iteration here, more unique rooms, more levers to pull. It's got a decent puzzle game core, but ultimately a game like this lives and dies on the "juice" factor and the feeling of the controls. In its current state it's not fun because it's a binary option and you pretty much just always pick a bandage when you see it and a spike when you don't.

The controls are also too weighty for what you end up having a choice of. Since we aren't building a full dungeon layout from the start we have no reason to drag and drop things. It's possible this was left in for a future aspiration, but I'd recommend a single click action in this simplified state, and even in a future full game you could keep single click by having the user "focus" a square and then left click add the select tile. 

knowing this is only about 3 days of work, it definitely makes sense for the current state, but highly recommend for a future jam, ADD SOUND! jsfxr is a really great really simple tool online you can use to at least generate something to quickly get it in there. Sound really elevates things to a large degree and can make something feel a lot more complete.

First of all, thanks for playing the game.

 Completely agree with your feedback. i created this in a rush, but i think there's some iteration to make this better in all ways. My current build for post jam has replaced the card system with a button panel, so the randomness will come from viewer requests and modifiers. Appreciate the ideas, and thanks for taking a look.