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  1. Yeah, makes sense. Maybe having a bigger sign pointing to clicking the player then could be worthwhile. I dunno, I just got stuck several times because I kept forgetting to click on the player – and the hitbox for clicking him was kinda invisible so I clicked next to him several times.
  2. Just big wide arcs left to right quite rapidly. Steady wide rhythm. It's my go-to for these sorts of games.
  3. It wasn't taking itself too seriously, and in it's a submission for a game jam. On Steam I'd usually prefer to see more a polished art style. Or, if mixels are the art style, then usually it involves a heavy amount of fancy VFX to make up for it. But hey, I'm not saying the inverse would be wrong! It's just not my preference.