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(1 edit) (+3)

The game concept is unique and entertaining, definetely a step up over other fishing-concept games. I love the individual variation possibility due to humanity being so diverse, this adds more opportunities for the future growth of this game. The execution having so limited conditions is, basically, flawless. The art is very high quality - huge respect for the artist - the controls and humaning process feels very smooth and comfortable, the buttons are easy to learn, but the gameplay is "hard to master" to a certain extent. As of current state of this game - it is, perhaps, a bit too easy. As for the parts that may need some tailoring and improving are:
1. Add a visual notification when the fish is on the bober.

2. Add a dynamic lake with the difficulty varying each time you cast the line. This will improve the replayabilty of the game.

The fact that this game was made in only 3 days and it already looks like most early access releases tells a lot about the skills of the devs and the team work involved. Good job guys! Can't wait to see it on my wishlist on Steam ;)

Thx , guess we can consider future updates after the jam ends