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(1 edit) (+3)

Nice game! Although at the end of a stage, if you click upgrade before the money was counted in, it's purely lost.
Edit: i could not reproduce this tho.
Sometimes at the end of a run you can kinda reignite the fire after it has been put out if you flick in enough stuff.
Also maybe once flicking is bought, the text could be swaped to "flick" instead of drag.
The tech tree design is very clever and practical to use :)

(1 edit) (+1)

Thanks for playing and reporting the bugs!

  • Good catch, I think I will separate out the actual adding from the counting in animation
  • Hahah I thought I’d fixed this but there can be a tiny window where the fire reaches almost zero and something is inside it, I’ll look into it! 
  • Very valid about the reminder, will fix this up in the next patch

Glad that you liked the tech tree design! The goal was to always have something you can buy after a run :D

came here to say these exact same things lol 


got to 14 fire and Really enjoyed the Tech tree concept!! Removing digging through giant woven tech trees is pretty revolutionary/amazing 💙💙

(+1)

Glad to hear it! Really appreciate the kind words

for the money thing, it doesnt seem to be lost it just still does the full counting animation in the background and takes a few seconds to actually register the money in the upgrade screen

That's what I'd hoped would happen, thanks for verifying! I'm patching this up so you can basically click upgrade immediately and see your new balance!