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(+1)

Finally completed a run, albeit on easy. I am not sure if this is intended or not, but the game is surely very hard. The concept is nice with the blood timer mechanic, forcing the player to be as aggressive as possible. I also like the fact that the game is basically a single boss battle, with an in-game tutorial at the beginning. Really nice to see a good in-game tutorial, so kudos for that!

Other things I like:

  • The enemy and boss design are really menacing
  • Good pacing 
  • Easy to understand controls

Suggestions:

  • Difficulty needs to be tuned. It's already hard in easy mode, and in normal mode, killing a single enemy barely replenishes the time needed to kill that enemy, not to mention healing off damages caused by other enemies and bullets. This causes the game to have low fault tolerance for the player, and make is very, very difficult. Can't imagine how hard this would become in impossible mode.
  • I will either add some invincibility frames or some controls at the end of the dash. It currently stopped suddenly, and somehow during the boss fight, it always stopped in the middle of a group of enemies, resulting in some unnecessary damage taken
  • It would be nice to have some more obvious indicators (e.g. particle effects, sound etc) to signal the vulnerability of the boss. I don't think the target icon when the mouse is hovering over the boss is noticeable enough

Anyway, the game is still really fun and enjoyable, and I think you all did a good job making the game. Keep up the good work!

We had plans to fix and implement pretty much all the problems you mentioned, but we ran out of time. The boss was supposed to start with fewer projectiles and then increase as he lost health, to ease the player into the boss's mechanics. We also wanted an animation and sound to play when the boss is vulnerable, because right now it's pretty much impossible to tell. For the difficult settings, we didn't have time to properly playtest and tweak the settings, so they are just some numbers I thought would work; they did not.

Thanks for the in depth feedback.