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Quite an impressive amount of work in only 72h!
I like the concept, a mix of Cuphead and A Hat in Time.
I ran into a few sound issues, like the spike wall being heard from all the way at the spawn point, and the music suddenly stopping and only coming back on respawn.
The camera was the most jarring aspect to me, most likely because I prefer inverted controls, but perhaps also how close it is to the character. Maybe the Field of View too.

(+1)

It's interesting because I never played A Hat in Time and it had some similar approaches to mine in level design. Thanks for playing!