My bad I actually remember reading that in we game page but forgot about it as I opened the jam submission page some time later.
I wasn't able to figure out where I was supposed to drag the soldiers to and I never encountered enemy ship. Still, the amount of detail you put into the visual assets and level design were quite noticeable. I really liked the plane that was stuck into a building. Even if nothing moved the way you set the scene made it seem pretty active. Those details plus the historical context made me enjoy the vibe you put together. It's crazy that a sort of low poly style scene with minimal audio is able to evoke such iconic war imagery. Oh and sliding around the ramps was quite fun actually!