Wow okay, the whole game was great... But I couldn't finish the game due to some bugs which was a damn shame cause I loved the whole thing except for that. Playing the "Oh Sweet Release" build in browser, I reached the command core and got the black box, at which point Vera said I was infected (I think she actually said it before picking up the black box). I figured I was supposed to enter the override code (I looked at the override panel before getting the black box) and trigger a self destruct, but couldn't get an option to enter a code (the number of days the captain held out for maybe? I did see that before getting the black box, though I did go back after getting the black box to see the number and still couldn't enter a code). I also tried to force my way back onto the Cairn by following the bioluminescence, but after using the fungal sample on the airlock, nothing happened and I was stuck without getting an ending.
Other bugs (minor maybe) I noticed included:
- Screen went dead sometimes, I didn't right click like paupertim, so I don't know if it's the same bug. It occurred after pressing one of the examination options in the observation deck I think, and I was able to reload the page to continue.
- I think we were supposed to get nitrogen from compressor A in order to access the captain's quarters? I was able to get into the captain's quarter without doing that.
- Entering the hangar and stairwell plays Vera's dialogue about losing visual and these old liners respectively every time I entered those areas.
- Opening the input valve in Compressor B locks me in the choice selection with both open valve and close valve buttons available, and doesn't let me go back to exploring. I was able to get out of that screen by reloading though.
There were a lot of great things that I loved too, including but not limited to:
- The slow burn horror and atmosphere while exploring was great, loved gradually finding out what happened.
- Vera's V.O. did a great job, and I loved her character as a constant companion.
- The minimalistic interface was a great way to get around minimal art assets. It even looked like we were watching readout blips of the player character from Vera's perspective which worked great.
- The drifty controls with momentum worked great to give a weightless feeling from exploring a space derelict.
In hindsight all the reloading I did might have broke something and blocked me from getting an ending. You mentioned working on a post-results build to fix bugs, and I hope my report here helps with that and I'd love to get an ending with it. If you need more information, let me know and I'll see if I can help! Oh and one more thing, please let us press space or something to click the buttons when examining stuff! The entire rest of the game could be controlled with keyboard only, and having to use the mouse just to click buttons kinda broke immersion at times. Great work, and looking forward to the final version!