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Having to mix the colours is a fun idea, requiring you to think more strategically about how you need to build the conveyor, and I like that the difficulty actually ramps up as you play further, introducing more than two colours that need to be combined. I like that the generators are constantly spawning colours, adding a natural time restraint that forces you to think fast, although maybe they could be slowed down a little at the start, just while the player is getting their bearings. Other than that small nitpick, it's a very fun little puzzle game!

(+1)

Thank you kindly!
Congrats on reaching the white balls :D
Balancing difficulty was definitely the hardest thing to do in this game.
I considered slower generators but I was afraid it would mess up with the "flow", varying speed and all that.
Still, a good suggestion, and one I'll definitely explore later.