Doing a metroidvania for a game jam is really wild, props for that. I think the game does progression well, given the short timespan, and I think the main issue I ran into was not realizing I needed to kill the fish at the end in order to win. Good work.
Viewing post in Phlo and the Water Dungeon jam comments
Thanks! Metroidvania's are my favorite genre and have become my programming specialty so I knew that's what I wanted. I appreciate the progression comment cause I spent a lot of time on the level design (the first half of the game is pretty non-linear). But you're right, the end boss probably needed like a locked door behind you or something to signify that killing it is the only way.