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Doing a metroidvania for a game jam is really wild, props for that. I think the game does progression well, given the short timespan, and I think the main issue I ran into was not realizing I needed to kill the fish at the end in order to win. Good work.

Thanks! Metroidvania's are my favorite genre and have become my programming specialty so I knew that's what I wanted. I appreciate the progression comment cause I spent a lot of time on the level design (the first half of the game is pretty non-linear). But you're right, the end boss probably needed like a locked door behind you or something to signify that killing it is the only way.