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innovation: the idea is good, mixing a horror game with card games, and the idea of a monster for each floor was good, I like it.

execution: I dont know why the character is so small😅, the gameplay is good, but the flashlight is blinding and the dialogue repeats with every death, which gets annoying after a while.

polish: I assume the comic at the start, and the voice-over is AI. It's good, I like that you added a cutscene, but it really raises the expectations of the player just to see simple 3d models after a good cutscene. 

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I really tried to remove the dialogue after every death but that broke it entirely so i left it sorry about that. And the modules i really can't model at all i am still halfway in my blender course lol. Thanks for playing and commenting

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I totally understand, for your first game jam this is good, the game is good and you said yo are learning blender and thats amazing, as long as you learn from your mistakes and keep making better games with each jam youre going to be a great gamdev on day if gods will😁
for the dialogue bug, I dont use unity but for me I make a persistent object and call it Ogame, and give this object all the calls that I want to conrol the game overall, id make a variable and make false, after finishing the dialogue it becomes true for the rest of the game, if you made the variable in the player code, it will reset and become false again after each daeth so the dialogue will never stops, but if you make it in a seperate object it will stay true for the rest of the game.
I dont know if you tried that, if not try it out and tell me if it works 👍

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I actually did not try that I don't keep my code so tidy lol but I'm gonna try it now