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(+1)

Naww a cute story and a cute end. I like it when games let you talk to all npcs at the end :D

But back to everything before the ending, like the artstyle. It feels like a picture book and i loved that :D

The puzzles have been very simple, but they felt well placed and have been a nice addition to the dialogs.

And the dialog was quite funny and the story overall too. Kinda random that the Fairy gives him the ability to stream, but it felt like nice funny, on purpose randomness :D We need more games that do nice funny, on purposerandomness like that! And it executes the theme nicely.

About the dialog, when i talked to the Fairy the first time, it was often not possible to know which lines have been from the Fairy and which from the Boy. I think the boy should have a different dialog background.

The 'F' was shown on npcs when i couldnt click it, because i was in a dialog already. Even when the Person in front of me was the NPC who i pressed F on, like die dark lord.

The last thing i noticed was something i also had after the godot export: one line in the chat and the first alien dialog, had emoties, right? Seems like an Godot export bug, but in the Browser version they are not shown correctly.

As conclusion, it's a very nice story game, you two did a great job!

Thank you so much for your detailed feedback! We wanted to improve things like dialogue spacing with NPCs and some UI details, but due to time constraints, we had to focus on completing the core features first. The issues we encountered during the event turned into a valuable learning experience for me. I learned a lot, and your comments mean a great deal to us!