Yeah, totally get it! Accessibility unfortunately does take a backseat in jams. Still, it can be also fun to build a game specifically with accessibility as the core constraint. Asking yourself "does this improve how easily people can play this game?" can be a great way to keep the scope small. I usually really struggle with scope creep but decided to take that approach for DRC, and the result was pretty liberating. I didn't feel like I had to do so much more, I just had to do one thing really well.