Unfortunately, this game isn't insanely difficult because of the slickness, it's insanely difficuly because of the locked camera angle and the lack of depth perception.
I did like the idea of an "Only up", almost rage-game style combined with roguelike progression that asks you to reset your own progression to earn more power. But unfortunately the locked camera angle meant that all the power in the world didn't matter. You can and will easily miss platforms because they were too close or two far from the camera and you didn't realise until you're halfway through falling past it.
If this game was locked to 2d, or had at least one extra camera angle you could swap between, this would be much more fun.
Viewing post in Big Jump Mode: Froggy 2 jam comments
I agree completely, and thanks for giving it a shot! The camera definitely needs to be a bit higher up and angled down more to add better depth perception, and camera movement/different angles would also help a lot.
Unfortunately for me I was super busy at work last week, and I wasn't able to truly finish this game. Different camera angles was 100% on my list and I just ran out of time. But that's the nature of the game jam beast. This is the first time I've participated in one, and I really learned so much.