I had a lot of fun playing it, the trail effect when bouncing is beautiful I think it’d deserved a bit of a more drastic change when getting an upgrade, perhaps the enemy health scaled as time went on so it felt like i was always killing them in 2 hits ? It’s great fun nonetheless :)
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Thanks for playing my game!
Powerup strength could definitely use some tuning, I agree. And for enemies, I actually have a really neat spawn director system that can ‘purchase’ units based on their strength value, and its budget goes up over time and stuff – everything I need to handle spawning more difficult enemies as time goes on and as you kill more and more. The only problem is I didn’t get around to adding more than one enemy type!
You can actually see the SpawnDirector talking in the javascript console… I forgot to turn off its debug text :D