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(+1)

Wow this is a really awesome and innovative entry! I love the idea of moving between different game genres and the interaction between them for a puzzle game. I did end up playing for a while but unfortunately got really stuck on something that's probably very simple but just wasn't well communicated (you'll see in the video below). I want to go back and take another stab at it once I know how to get past that part, because it seems like there's a whole lot more to it that I just didn't have time for in my playtest. I agree with some of the other commenters that an in-game hint button would be nice, especially if it goes into a bit more detail if you're really stuck. Overall though, aweseome concept and execution!

You can check out my gameplay video playtest below and watch me be an idiot! 🤣 Also I really apologize that there's ~2 mins where you can't see the gameplay because I left the browser capture up in OBS... whoops!

(+1)

Watching someone playing it is such amazing feedback, this is actually so useful. Honestly though you didn't do anything wrong, I just made the vase too hard to break. You had to toss it up into the air and let gravity do the job for you. Definitely needed to decrease the fall threshold in which it would break, or at least give some visual/audio feedback to show dropping it is on the right track. Thank you so much for playing it for so long and for recording it, this will definitely help with future games!