That's fascinating. If I can ask, what sort of resources did you research when looking into importing your assets into Godot? I imagine finding these sorts of things on YT or some forum website to figure this out would be taxing. I'm thinking of making some test games on a few game engines and was curious of what kind of approach I should make in regards to creating assets or at the very least making them flexible to work with multiple should one not work out.
Reading this post has been quite informative as I don't see many developers really go through what it takes to both manage and refine their assets especially with a drastic change like the one made for this project. I hope your break helps you think more clearly and the team can prepare themselves proper to continue this project or the next one. Happy New Year, I hope you've been well.