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20mice

73
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A member registered May 20, 2023 · View creator page →

Creator of

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firefox - but maybe an addon was causing trouble? R worked correctly on chrome :)

Thanks! it was a lot of fun to put together :)

Thanks very much :)

If I were to do it again, I think I'd specify which words in the search are 'keywords' so that it highlights words like 'the' and 'how' a bit less

The clams are proud of you no matter what! they are cheering for your success :)

The submarine controls were quite fun! It took me a little while to find the enemies though.

I think it would help a lot if there was a ping for the submarine that you're trying to rescue, I wasn't able to find it...

Could not get far beyond the first egg despite my best attempts!
I liked the multi-block powerup the best >:)

That sponsorship quota is brutal! Always felt a bit bad resurfacing under quota, but I guess running out of work beats running out of air

possible bug: If you click main menu after dying, when you press play you'll keep your upgrades, but you'll have an even bigger quota!

I was quite pleased with myself when I figured out I could cover more area by diving on the left and resurface on the right, but the anglerfish seemed to object :P

Crazy slick execution. And I like the cat.

I am writing down notes.

Thanks! He doesn't get much screen time, but I'm quite happy with how the tutorial/hint bulldog clip turned out

I'm glad you liked it! The cutscene was a lot of fun to make :)

hmm, involving the printer more is a good idea!
I struggled quite a bit with the core mechanic, each page is supposed to give an indication if the right result is on a later page or an earlier one, but its not as clear as I would like. so in the end, I decided not to make it too punishing (but popups would ad a bit of flavour to missclicks though!)

Procedural generation in 3 days is impressive!
Had some issues with the controls and I kept getting stuck with an enemy on my head

took me a while to figure out throwing was Shift+R on my browser

only being able to jump one block made mining quite tricky! I liked the piano

Initially you could, but once you reach top speed nitro won't get you moving any faster, so it just becomes harder to steer

cutscenes were lots of fun! struggled to control the character though, it seemed like the hitbox was in a different spot to the sprite? might have been a browser issue.

thanks very much :)

I really like the upgrade tree between rounds, made me feel a bit better when those bosses clobbered me :)

combat is a bit fiddly! some upgrades like the vampire clogs will make Victor a little better at staying alive :)

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Spinning speed as health was very interesting! Great variety on the bosses! I would have enjoyed being a bit more focus on the melee attacks. 

Satelites are very useful but I found them too loud once I collected a few, I also had some trouble with the mouse - it didn't seem to be locked in place so turning was hard because I kept mousing out of the game.  did you use Cursor.lockState? It didn't impact the rating :), it may have been a quirk of my browser

Beautiful graphics and sound! Controller support works well, and the tutorial graphics are great!
I kept pressing shoot immediately when I died, maybe there could be a little pause before the end screen accepts input for those of us twitch trigger fingers :)

I liked that the cowboys ran away from the bull when I tried to chase them

The rock SFX were a fun suprise :)

I think with a bit of health regen and a difficulty slider, endless mode could be a lot of fun!
Maybe we can think of some more dialogue for Clorp to keep the player company.

The orbiting energy was a really creative take on the theme! and a very good death animation :)
Really loved how original the art was, and the whole game felt very polished!

Simple concept executed well :)
I had a bit of trouble with audio though - I just heard a sort of low buzzing?

Took me longer than I'd like to admit to figure out how to exit the rings! It felt a bit difficult to begin with, but it was fun once I got a hang of it. I got trapped against the world border a few times though, maybe a tiling map or a clearer border would help?

Very original idea! it might be nice if the un-selected planes drifted a bit, so you'd have to correct course

I really liked the thunk sound the penguin made when it bumped into an icicle!

Thanks very much :)
It can be a bit easy for more advanced players, I think I'll have to add a difficulty slider!
The kites spawning on you at the start is a bit of a bug, in fact the player starts with extra health because there always seems to be a collision right off the bat

I did struggle to get the difficulty to feel right, maybe a difficulty setting would have let players pick a bit more of a challenge!

haha, kicking myself that I didn't add a little endless mode, would have been very easy to implement :)

Really like the sound and art! It's a shame the particles don't work on web, would have been very satisfying to see that worm explode!

yeah, unfortunately a lot of the upgrades were a bit shallow, I would have liked to make more like the slam attack upgrade, that change the core loop a little more. Thanks for the review :)

Thanks for the in-depth review, its very solid feedback :)
It definitely needs a bit of polish, I didn't do a great job of planning my time so there were a lot of last minute additions.
Agree on the SFX/damage feedback and Adam being hit by stage damage is too luck based - he should really be a bit better at avoiding stage damage, and Victor should have more ways to corale him.

There's definitely a lot of room to improve with the tutorial/controls, I think some acceleration might have made it a bit less jumpy. Glad you liked the characters :) did you get to meet Frankenstein's Lab?

thanks :) I had a lot of fun making a little bit of story for the game

thanks! I was worried the screws would be a bit unintuitive, but I was too pleased with the animation to replace them :)

Tricky controls but some very interesting bosses :)

cards had lots of different effects, but the delay after playing a card was a bit frustrating, it felt like it slowed down the game quite a lot (at least to me)