Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ADAMANTIUM.AGENCY

18
Posts
1
Followers
5
Following
A member registered Aug 22, 2025

Recent community posts

Alright thanks for sharing your email we reach out to you write a way. Looking forward to your response 

Your game looks amazing l was click the link through your Kickstarter campaign am trust me you have done a great job to create a fantastic project.  If you don’t mind can you tell me more about your campaign? I can share you some ideas

Your game projects looks great,  I came across it on Kickstarter l will like to know more about your project.  Kindly reply me back.


Looking forward to your reply

Thanks for the response, I already sent you a friend request now with the name Leonard Ben 

hi there, I didn't see any requests I'm planning of creating a new discord account today cause there have limit my account maybe that why I didn't see your friend request. When I create a new one today I will send you a friend request.  What your username?

I try send you a friend request but it is saying incorrect name maybe you should add me up my username Adam.mee

That Will be more better, my discord username is Adam.mee send me a friend request and let discuss better. I will be expecting you message 

Thanks for the info, I have already sent you a friend request Adam.mee so I will be expecting your message. 

Yes! One great option besides Steam and itch.io is Kickstarter. It’s a crowdfunding platform where you can showcase your game idea, build excitement, and raise money directly from supporters before the game even launches. Many indie developers use it successfully to fund development, cover costs, and grow a player base early.

I can help you set up and manage the whole Kickstarter process  from creating a strong campaign page with visuals and videos, to planning rewards for backers, and making sure the project gets visibility. With the right strategy, it can not only fund your game but also attract a dedicated community around it.

Would you like me to share some steps on how we can get started?

Hey! That sounds great, I’d be happy to collaborate with you on the Brackeys Game Jam. I can help out on the marketing/promotion side and also create videos or trailers to showcase the game. I think it would be fun to work together and see what we can come up with

Congrats on publishing your first game that’s a huge milestone!  I checked out your devlog and it’s really inspiring to see how you handled the ups and downs of your first jam. Everyone’s first projects come with challenges, but getting through them shows real dedication.


For me, I’d say my first steps in game development were also full of trial and error, but that process is what really builds skill. Keep going you’re already on the right track. I’d be glad to connect and maybe even help you out with promotion or feedback on your future projects.

I'm excited about your sci-fi statue project! With expertise in Blender, Unity, and 3D animation, I can deliver the model, textures, and animations (water and destruction) within 6 days. Please share any further details or appendices. Ready to start let’s discuss!

Hey! Pleasant Shores looks incredible Zelda Wind Waker and Mario Galaxy vibes are right up my alley! I’m a game programmer eager to collaborate and code gameplay mechanics, physics, or UI to push your project forward. Let’s team up! What features do you need most? Hit me up now!

That sounds really exciting! I like the idea of you building your own studio and I’d love to collaborate with your team. I’m not a programmer, but I can bring in valuable support by helping you create professional videos for your game and also assist with marketing strategies to get your project noticed by more players.


If you’d like, I can work alongside you to make sure your game not only plays well but also reaches the right audience.


What do you think?

Hi Cremecakeart,

Your project idea sounds really interesting, and I can definitely collaborate with you to help bring it to life. While your strength is in art, I can support the project by helping with promotional videos and handling the marketing side, which is really important to grow an audience for a visual novel like this.

I’d be happy to work alongside you to make sure the game not only gets developed but also reaches the right community of players who will appreciate it.

Would you like to chat more about how we could structure things together?

Hi Artur,

I'm thrilled to come across your profile! Your extensive experience in sound design and music composition, with over 10 years in music production and a strong focus on game audio, is incredibly impressive. Your versatility across SFX, ambiences, foley, and composition for various genres, combined with your technical expertise in tools like Unity, FMOD, Wwise, and software like Logic Pro X, Reaper, and Ableton, makes you a fantastic fit for game and media projects.

I'd love to collaborate with you on upcoming projects! Whether it's sound design, composing immersive soundtracks, or implementing audio in Unity or other platforms, I believe we could create something exceptional together. I’m particularly excited about your experience with AI tools like Suno and ElevenLabs, as they open up innovative possibilities for audio production.

Could you share more details about the types of projects you're most passionate about or any specific goals you have for your next collaboration? I’m eager to explore how we can align our skills to bring some exciting game or media projects to life!

Hi there,

Your post for a sci-fi pyramid with rotating energy spheres caught my eye what a cool concept! As an experienced 3D artist with a passion for semi realistic sci-fi aesthetics (think Bioshock Infinite vibes), I’d love to collaborate and bring this asset to life. With over 8 years in 3D modeling, texturing, and animation, I’m well-versed in creating assets in Blender and implementing animations in Unity, perfectly aligning with your project’s needs.

Here’s how I can deliver on your specs:

Shape & Structure: I’ll model a square pyramid base, swapping out the cube from Reference 1, with two energy spheres in constant orbit around it, matching the layout you described.

Textures & Materials: The pyramid will feature a marble-like material inspired by Reference 2, crafted with PBR textures for a semi-realistic look. For the energy spheres, I’ll draw from Reference 3, creating dynamic, glowing effects (e.g., plasma or ethereal particles) with customizable colors via Unity shaders or material properties.

Animations: Since Blender’s animation exports can be finicky, I’ll set up the idle animation (flowing, rippling, deforming energy motion) and decay animation (fading and dissolving spheres) directly in Unity using particle systems, shaders, or animator controllers, optimized for the built-in render pipeline.

Workflow: I’ll create the models and rigs in Blender, export via FBX or GLTF for smooth Unity integration, and ensure everything is optimized for performance and easy implementation.

I’m proficient in Blender, Unity (including import/export workflows), and tools like Substance Painter for high-quality texturing. The complete package models, textures, prefabs, and animations will be ready for your project. Your budget of $31 USD is workable, and I’m excited to dive in!

Could you share the references for a precise match? Also, any preferences on details like sphere rotation speed, energy effect intensity, or how you’d like color customization handled in Unity? Let’s chat to nail down the timeline and any specific file formats.

Looking forward to creating something stellar together!

Best,

Adam

Hi,

Love your sci-fi statue concept! I’m a 3D artist skilled in semi realistic sci-fi (Bioshock Infinite vibes). I’ll model the statue (Ref 1), with patterned sides (Ref 3), crimson burgundy stone texture (Ref 4 & 5), and a gray liquid hollow (Ref 2). I’ll handle Unity animations: glowing water effect and destruction (water drains, statue splits), plus a broken statue model. Blender for modeling, FBX/GLTF for Unity’s built in pipeline.

Share the refs and any water depth/break axis prefs let’s kick this off! Reply now!

Best,

Adam