not sure this was meant to be but you can go higher than the max with cultist by using the chest on the main room while having max the cultists numbers
alenope
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not bad but yeah too little content to be called a game yet. Now for what i see some times the rain day appear with no trees at all to cut, unless a joke that's not cool. but i am not sure what content could be added to be honest. well i will look at it again if there is something interresting coming up.
it's not bad but will need improvements, rather than get rid of the 1 min 30 min 60 min you could make a active mode and afk mode, in the afk mode the game will continue to loop on the actual set-up routine at a slow (not too much slow) rate while the active mode could be the 1 min but no loop ? well it would need more content to be usefull of course
that's the whole point of the game and why/how it go up so not a good idea to get rid of it. But you can explain the mechanic simpler (i think at least) with the cell give number of pieces which control the cell * number of pieces who harvest it which is normally the same. And so the more you control one specific cell the more it produces. thinking with cell by cell seems better than specific pieces i think.
Hello, first very nice game ! i will look to tiny idle 1. I finished the area 3 and i think you can add more hp to the mobs or a slow debuff to the player by specifics mobs ? for now it's a bit too much easy with the max attack speed and a high damage output. For the addition in the game it would be great to put the auto-save on on initially, for example i have connected to itch.io and that reloaded the page and well i have no more save .. .Furthermore maybe a difficulty setting ? to diminish damage or speed etc ... . GREAT game anyway a bit too short for me but great.