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amaice

53
Posts
9
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A member registered Feb 06, 2023 · View creator page →

Creator of

Recent community posts

Tysm!

Aw thank you so much!! Yes despite the simplicity I found the game oddly hypnotic too, very fun jumping around as this kitty. And I totally agree with the QOL

Thank you! Yes definitely would have liked to work more on making a good difficulty curve, with new challenges as the days go on

Yes I love to add little moments that make a world feel a little more real ^^ tysm!!

Thank you!! Fr one use tools must be wasting the company sooo much money 

Ty!! Yes I really locked in I'm v happy with how much I got done 

Scratches the mario maker part of my brain

Fun! Love the tranquil vibes but the pacing is maybe a bit too slow

Cute art! Always love to see a paper please like game

lmao the dance music in the cave being 5x louder than everything else was perfect 

se supone que no esta disponible?

no lmao!! I thought I had set up an invisible wall but guess it wasn't long enough

Really great concept! Took me a bit to get the controls down, but I had fun once I did. Having such little control while in the air made it tough (not necessarily a bad thing) and I found the game would go into slow mo mode at weird times? And audio would've been nice, I listened to the Mirror's Edge OST while playing which helped with the vibes

Nice work! The energy cell dropped on me in a strange way and I was never able to drop it into the core (using a wall to push the cell left then made me unable to move upwards lol??

Great work! I was pretty bad at it first time around, 5 ships navigated, 13 dead lol

Thank you!! I agree, I would have liked to add variety between the days (more tools, maybe some obstacles, other things to keep track of)

Appreciate the kind comments, thanks for playing!! Easy Delivery was an inspiration for the art style, exactly right

Thank you!! (real recognizes real)

I'm really happy with how the art style came out too! Ty!!

Thank you for playing and the comments! Lmaoo, I wanted to show the dam breaking open and the river flooding through, and my first thought was to do it like, well. that. 

1. yeah I didn't have time to debug what was wrong with dropping items unfortunately :/ 
2. That's an issue on the web build! Idk why!!

Speedrunning a full game of this would go crazy, lotta fun, great work!!

Adorable style!!

Really interesting idea! Once your bullet hits the wall, you're left watching your guy, hoping he has enough health to end the round. It would be nice to have control of your guy again after you hit the wall as the bullet. Makes it not as punishing.

Thank you so much!! Day 8 ooo nice, you probably can't get much further than that (I haven't tried actually)

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Played this for longer than I expected I would! Gameplay loop is great and makes you feel like a real photographer (waiting for the perfect shot and burst firing shots). Money margins are super slim and profit is slow even after a while of progression though, some tweaks there would make it even more addicting

For these types of games I desperately want to get a Perfect! on each level, so being able to go back to the menu, see your best score on each one and being able to retry them would be great.

The conveyors are really hard to adjust to, like I have no sense of timing if they're slow lol, but I think I just need to get good.

Beautiful looking game!

THE MUSIC COUNTING DOWN IS SOOOO GOOD I had so much fun panicking, making the worst cake ever

Great concept and presentation! But for a puzzle game, I never was once stumped, or had to think about the puzzle. It's more looking around until the projected path tells you if you found the trigger for the rube goldberg machine.

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Beat it! So much fun! I love how high speed it is! The player has to constantly balance between prioritizing destroying enemies or destroying supports, which again is so so fun. The game reminds me of boomerang fu (look it up) Great work!

Thank you! Glad you enjoyed (I totally agree, I probably should have bumped up air friction)

holy fuck im so glad I decided to read this

LETS GOO TREE YURIII

burger

Thank you! Making it in 3D definitely ate into my time but it didn't turn out terrible so I'm pretty  happy

Thank you! 

I totally agree. I wish I could have implemented more gameplay as the whole game honestly doesn't even feel like enough to be a demo. The files are totally randomized, but yeah, the timer was thrown in last minute. I always had plans for the game to be on a limited time. In an ideal world the game would have had a currency system maybe based on correct files scanned and you could buy upgrades or maybe progress in some story line. 

I appreciate your comments! Thank you!

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as long as you can get the jump and dash thing consistent, which apparently is not easy for people with <100 hours on celeste

❤️🐈🐸❤️

Super creative! I don't know if I've ever played a game that encourages the part of my brain that loves to cheese games. It's like stealing a box in mario maker to skip an entire section of a level or saving a dash till the end of a room in celeste. Felt good to play too, great job!

It's a bit awkward when you're trying to save up dashes and jumps and you use one, and then you don't know which one from which level got used up. I don't know if that can be helped though.