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A.M.Homunculus

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A member registered Jul 15, 2020 · View creator page →

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(2 edits)

Hi Detecjack!

Sure! As you said “Weapon” is the murder weapon and “Motive” is the drive that drives him to kill. It can also be described in the clue in a very material way, such as “a bag full of money” or “the inheritance papers,” or even in a much more emotional way, such as “a secret lover.

Accomplice” is exactly what you described, and just as you emphasized, it can be voluntary or involuntary! Furthermore, its power is that of creating an NPC.

By “opportunity,” we literally mean “the occasion” that makes the murderer a Killer. A moment in which he can act to commit the crime. Examples include “The Night in the Room,” “On the Balcony Smoking,” or “During Dinner.” They are primarily “temporal” clues.

The “clues” are essentially “ideas” and suggestions for creating the murder story, a bit like “mandatory stages” in the narrative, and our idea was that each clue created a “narrative object.” The weapon supported the descriptions, the Motive supported the relationships, the accomplice generated NPCs, and opportunity suggest the timing :)

Hi theinitiativeinn! For sure Historical. and if you would have sub-categories: Emotional, Horror, Loneliness.

Have a nice game!

Super honored to be part of it! I will try to improve the game ASAP :)

HI Ilaverac, Thanks you so much! I’m so glad you have enjoied your playtrought, and thanks for support my creation! I will start in the next week to made a better version of this! hope you will love it :)

Thank you for the Jam! A new version with less “Grammar Monsters” will be released as soon as i can :)

fantastico! grande idea :D

Thanks! Superkind! :D And GREAT GAME!!

I’ve bought some physical copies of the game, but the link don’t bring me to the monks Sheets or the Rumor Mill. where could I download them?

PS. sorry for my english Grammar. i’ve trying my best :)

i will add an english version (machine translated) in a couple of days :)

The core mechanics cone from some draft ideas around my desk :) (i was looking for a worker placement RPG)

The inspiration for the setting and the enemies came from the Otto Dix (older) sketch of the 1°ww expecially the landscapes. (and the victims of the trench). i’ve found them lookong for the opera “Metropolis” of Dix.. but i’ve fall in love with the earlier sketches

i’ve choose the cover (Upper Deck) for the sensation of “Cleanines” and “machinery” that came from it as a counterpart of then “subbtle” infestation of mushrooms thet you can see page after page in the Book :)