Hello, thank you for playing! Which interfaces were the most confusing to you?
Amster
Creator of
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A bit confusing at first (no prompt to go past the title screen) but somewhat interesting afterwards. I feel like it's lacking some autonomy from the player - rolling the 'dice' doesn't really do anything different depending on what I want which feels kind of like watching a video or something. Has some potential, though!
Firstly, I adore the art style of this game just at a first look, it's very cute.
A couple issues though:
None of the main controls (dash, roll) seem to do anything, and you don't seem to take damage. Also, there's no indicator of movement (no texture in the ground) so I was very confused for the first few seconds.
I really wish I could see what interesting rolling mechanics you had thought up, but I can't seem to get them to work!
If you fix some things and make a new version, I'll definitely check it out!
Very interesting concept, I quite like the bubble fighting mechanic and the enemy AI's feel extremely lifelike most of the time. I dislike how shooting is towards the player's direction and not the mouse cursor, and feel the game could use some healthbars. Also a way to reset on death would be nice. Otherwise, very interesting concept.
My first impression was a very charming art style, and a very interesting game. The hole in the ground that leads you to the next section very much looks like a death pit, and the boss is unforgivingly difficult (borderline impossible), but otherwise the game is very stylish and handles quite well! Couldn't quite figure out the dash mechanic though...
Interesting interpretation of the limitation! Game is quite fun, though it took me a second to realize the grenades were being lobbed due to the 2D perspective haha. Very vampire survivors-esque, but you can't say it doesn't work. The upgrades could use descriptions, and the game could use a clear goal, but otherwise well done! (P.S., the music rocked!)
Interesting concept, could probably become very interesting with more development! The shop upgrades are lacking in variety, and I'm not fond of the shop not showing prices until you've already locked yourself into it. The dragging mechanic feels kind of pointless, and is more tedious than fun. The game seems ridiculously hard but then becomes trivially easy once you figure out how selling barrels works. Overall, fairly enjoyable, has some potential.

