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Archlich Media

18
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1
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13
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A member registered Jul 31, 2025 · View creator page →

Creator of

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Thanks for playing! Stay tuned

Thanks for playing! A content update with a wider difficulty variety is coming soon.

Thank you for playing!

Your response is super helpful! It tells me what I need to improve and work on. Thank you.

Thank you for writing a detailed review! I really appreciate your critiques and would like to clarify some things, but would love your feedback on how to improve too.

For REFILL HAND, I’d love your advice on how to potentially rename this or maybe provide a clarifying tooltip. It determines how many cards you will be dealt at the beginning of a turn. Let’s say your REFILL HAND is 4 and you have 2 cards in your hand at the beginning of the turn. You will be dealt 2 cards to bring your hand size to 4. If you had 4 or more cards in your hand, you would not be dealt any cards. You can have more than what REFILL HAND is (the max amount of cards in hand is actually 10). This is explained in the How To Play overlay, but as you point out it should be made more obvious. Also, when you played the DRAW 2 and it only drew 1 card it was probably because your draw pile only had one card in it.

For the LOGS I’m thinking of making them a bigger font and color coded as you mentioned. This would mean fewer logs visible, but I’m thinking of adding a button to view all logs in a full screen overlay so you could see more at once.

For the confusion on the SYSTEMS I try and keep the verbiage for everything consistent and simplified as possible but with Systems I may need some work: Each system has a name (like Thrusters, Power, Reactor) and a set amount of progress needed to restore it. I’m working on a better way to show their ENV EFFECTS when restored and when they actually trigger. When Thrusters is restored you get an ENV EFFECT that increases system progress by 1 at the end of your turn. The log for this is “Thrusters: +1 Progress” When you restored the Reactor system in increased your start-of-turn RAM by 1 (on the base ship this would bring it to 2). The tutorial and hard ship have start-of-turn RAM of 0.

The “^” on the TUNNEL card denotes that it draws to the TOP of the Destructor deck (usually cards go to the bottom). The tooltip for the card says this too.

I hear you on the feature of being able to save decks. I have an overhaul of the deck selection screen planned that would include saving decks and searching/filtering cards.

Thank you for the kind words. There’s more to come.

Thank you for playing and providing feedback! Making a good tutorial is hard but I’ll get there. Updates are in the works.

Thank you for playing and the kind words! I hear you on the legibility, working on that now.

Fun. Love the upgrade system. What are the little boxes?

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Thank you for playing and giving feedback!

For the Destructor deck order you can click on the deck (or ‘d’ key) to see the full order.

Thank you for playing! Stay tuned

Thank you for playing and providing feedback! More levels (vessels) are coming along with chaining them together so your deck will have more time to evolve.

Thank you for playing! Working on this now: “i would also love to see a sprite of the ship to visualize what’s going on”

Thank you for playing and providing feedback! Move levels are coming…

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Thanks for playing and letting me know about this bug. Which card was it? Memory Probe, right? [EDIT]: Found the bug, this will be fixed in next update, v0.2.2

Thank you for playing! Card art is in the works :)

Thank you for playing!

https://archlichmedia.itch.io/fatal-exception

I’m looking for feedback on my tutorial. Is it too long? Too short? Is anything still confusing after playing through it?

Thank you!