Masterpiece of a game! Or should I say, metagame
Argentumix
Creator of
Recent community posts
I absolutely loved this game! I was in the flow of looking around figuring out the color and picking up right tool ASAP! I just played and played, I could do this forever!
I'd like some QOL changes like tools floating instead of laying on ground and sometimes disappearing, maybe a bit of player controller fine-tuning.
Art is absolutely beautiful, consistent, contrast is exactly where it's needed.
Gameplay and concept are quite fun and have a LOT of potential, you can do so much with those boxes, lasers and buttons, you barely scratched a surface!
Good job on this one!
Couple of nitpicks: Spacebar should be also used to jump not just W button, transition is slow, music restarts with each level
I think we have a bit of a misunderstanding here.
Controls: Fine tuning controls needs playtesting, more jelly-ish controls felt nice and even nicer than precise ones for me and I had no time to ask people and iterate on controls. It's kind the hardest part of the whole platformer.
Pixel art: It was made by my buddy from Brazil with a nickname "Sora" not the "AI Sora", art looks good because he drew it well

P.S:There is an windows executable on itch io page you can download which has more precise controls, you might find them more enjoyable
I see the vision and understand why contoller is required (Analogue input via sticks on controller) but this is possible to achieve using mouse only.
Game is very very hard, balls are fast, they spawn fast, using controller for precision input is clunky especially if controller is low quality and has big dead zone.
the rest is good
I don't understand the difference between kicking the ball and not kicking the ball, when I kick and monster goes to the right I win, when I don't kick and monster goes to the right I also win which is weird, isn't it supposed to be like, opposite? like Kick: goes to left loose, goes to right win, Don't Kick: goes to left win, goes to right loose.
Game interrupts for power ups way too often and that makes pretty weird difficulty curve, instead of difficulty increasing, it deacreases. Gameplay needs a lot of work.
Fits theme quite well, leaderboard, soccer field, no goals nor ball itself but it's ok
Game has primitive style and this bloom (glow) effect looks like I forgot to clean my glasses (I HATE THIS EFFECT)
Sound side of the game is quite good, especially SFX.
Gameplay is pretty fun one problem with it is double-press to trigger dash, It's too easy to do accidentally.
Suits theme quite good because of, well, ball, and leaderboard ofc.
I like those shaders, they add some eye candy, style is coherent.
SFX are pretty good, music choice is alright, could be better.
Good job on your first game!
Lemme start from good things:
Art is awesome I like the way game looks, game looks and feels very polished, surprising for 3 day jam
Game sounds absolutely phenomenal, song is a banger
Gameplay is pretty statisfying and surprisingly long, like OMG 10 minutes of raw gameplay!
Now the bad things:
First of all, I see no soccer in this game nor the score incline
It's impossible to die which is a bad thing because game gets boring like 7 minutes in. (also it makes impossible to get really low scores).
Nobody is going to play 10 minutes all over again to get a bit better score, especially without online leaderboard.
WASD and Z are very weird controls, I think it's possible to remap them in game but default option could be better.
This is art!
Gameplay is quite engaging and fun (meemz lol), cheering mini game is my favorite
kinda suits theme, because all minigames are soccer related, I'm not sure if leaderboard works
Game looks quite good actually, style is coherent
sound is nonexistant which is a shame
This game deserves more love!
Game has almost no gameplay, like 10 seconds of gameplay or 9 clicks.
This game literally has no score and no leaderboard, soccer relation is very very vague
Pixel art is not consistent, on controller and feet pixels are very small, on floor and tv pixels are huge.
SFX are alright, music is ok but there is not much use for it for 10 second game.
Aim is a bit clunky, I think aiming with mouse will work better.
Suits theme well, but no online leaderboard, and I've seen couple of soccer pong games.
Looks are not very pleasing, that gate is pretty cool, everything else is too contrasty and doesn't work as coherent style.
Music is cool, SFX are ok.









